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Mechamania - Work In Progress

Early Alpha screenshots of "Mechamania", a WIP physics-based indie game featuring mech combat and customization. This page will be updated as more progress is available to demonstrate. The game is currently playable and open beta is planned for summer.

In this project I aimed to convey a sense of toy-robots, whilst still being somewhat believable as full sized mechs. For functional parts (such as weapons) I also had to design them in such a way that function and availability could be conveyed visually rather than with UI. Poly and texture limits were strict as the game will hopefully be deployed to mobile and console platforms.

In this project I have been in charge of art, level design, UI as well as a large amount of c# programming focused on weapons and levels.

2 Players fight in an abandoned factory.

2 Players fight in an abandoned factory.

Users can build their mech from a list of parts, allowing for a mech that fits their playstyle.

Users can build their mech from a list of parts, allowing for a mech that fits their playstyle.

Splash screen & promotional art

A WIP of the mech creation screen.

A WIP of the mech creation screen.

Level 1: Lava Pits. A simple level, push your opponents off the map to win.

Level 1: Lava Pits. A simple level, push your opponents off the map to win.

Level 2: Power Core. Rotating platforms and bridges create unique challenges.

Level 2: Power Core. Rotating platforms and bridges create unique challenges.

Level 3: Factory. Spike pits, moving walkways and furnaces provide unique challenges.

Level 3: Factory. Spike pits, moving walkways and furnaces provide unique challenges.