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ScavLab - Outlander Track

The Outlander track for ScavLab. Designed to support thousands of concurrent players sliding up and climmbing back up. The final demo had ~4500 players: https://www.pcgamer.com/uk/9000-player-games-are-right-around-the-corner-and-heres-what-one-looks-like/

Sadly this part of the track was never properly opened to the public nor did I ever get a huge amount of polish time; but It still was a lot of fun to put together. Building a double loop of a splitting track for players to slide down and a trio of maze-like zones for players to explore on the way back up was a fun challenge in getting intresting player flow; and letting players watch their fellows race up and down. It was key to have it fork both ways so player flow would not be too congested, but to also allow players to jump between branches so it felt interconnected.

Thankfully the team at Midwinter had already amassed a fantastic library of parts to use so putting it together was a lot less painful than It could have been.

Overview of the whole map. I was responsible for the core terrain generation and the outlander track (right side)

Overview of the whole map. I was responsible for the core terrain generation and the outlander track (right side)

The outlander track had 3 main zones; A village, church and solar farm. The track was less of a lived world and more of a 'theme park' in the virtual reality of ScavLab.

The outlander track had 3 main zones; A village, church and solar farm. The track was less of a lived world and more of a 'theme park' in the virtual reality of ScavLab.

Close up of the village.

Close up of the village.

The village was to be a crossing point, players on their journey up would be running through the maze-like village up top whilst others on the way down would be  sliding on the slope underneath.

The village was to be a crossing point, players on their journey up would be running through the maze-like village up top whilst others on the way down would be sliding on the slope underneath.

Village zone.

Village zone.

Solar farm section.

Solar farm section.

Linking between the zones there were little canyon runs populated by shacks and structures.

Linking between the zones there were little canyon runs populated by shacks and structures.

Top View

Top View

A proposed tertiary zone; the mine.

A proposed tertiary zone; the mine.

Mine entrance.

Mine entrance.