Technical Artist @ Inflexion
C++, UE5,Houdini, Blender, Maya, Substance, C#, Python.
Tech Artist @ Inflexion
- Worked on Nightingale.
- Technical artist on Nightingale, specalizing in procedural geometry creation & user tooling (UE5/Maya).
- Spearheaded a total refactor of our tree system.
https://www.youtube.com/watch?v=sc6TnThl1Lc
Enviroment Artist @ Improbable
- Worked On ScavLab, Scavengers, Morpheus and Project Stavka
- Tech art, Enviroment art and a bit of prop/weapon art.
- Scavlab https://www.pcgamer.com/uk/9000-player-games-are-right-around-the-corner-and-heres-what-one-looks-like/
Contract Artist @ Daybreak games
- Worked on Planetside 2
- sets of armours, helmets and vehicles to be sold in the cash shop.
- Helped kickstart opening up new categories for the "player studio" program in the cash shop.
Heriot-Watt University
-1st Class Honors In computer science.
-Recipient of Walker-Cooper Prize & Vice Chancellors award from Heriot-Watt University.
- Dissertation in procedural level generation in Unity
- Main focus in C++,C#,Python, ML & Java