Tree felling tooling - Nightingale
Tool to generate a destructible tree asset from an input speedtree mesh.
The resulting asset composed of three meshes and a physics asset and had to have pixel-perfect alignment to the source on vertex colors, UVs and normals.
The pipeline was a combination of speedtree, Unreal blueprints, Houdini and C++ in unreal. As of patch 0.5 well over trees have been processed.
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Thanks to:
Mason Roy - Generation of inital trees in speedtree
Nick Sadler - Base tree materials
Dan Torres - Inital C++ implementation
Loic Leinot - C++ Support
And the entire Enviroment & Tech art team who help produced the rest of the frame:
Adam Brown, Selene Park, Madhur Arora, Neil Thompson, Noel Lukasewich, Alyssa Duguay, Vincenzo Crosswhite, Brittany King, Zach Rudin, Alla Sapunkova & Alston Tan
Video capture of the tree cutting Process.