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Nightingale - Tree decoration tooling

Ivy & Mushroom generator for tree decorations in Nightingale.

Houdini tooling that grabs our existing tree meshes and then automatically generated a sleeve of ivy or mushrooms depending on biome and input parameters. This tool functioned over dozens of trees and produced dozens of assets in a significantly quicker time than would have been possible if using traditional methods.

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Thanks to:

Mason Roy - Base mesh & materials
Nick Sadler - Materials

And the entire Enviroment & Tech art team who help produced the rest of the frame:
Adam Brown, Selene Park, Madhur Arora, Neil Thompson, Noel Lukasewich, Alyssa Duguay, Vincenzo Crosswhite, Brittany King, Zach Rudin, Alla Sapunkova & Alston Tan

In-game screenshots of the mushrooms. Mushrooms use world position to apply a slight tint, and then the realm card for additional colors.

In-game screenshots of the mushrooms. Mushrooms use world position to apply a slight tint, and then the realm card for additional colors.

Ivy in-game. Ivy is setup to support our custom wind material, and to draw its color from the realm card to match the grass.

Ivy in-game. Ivy is setup to support our custom wind material, and to draw its color from the realm card to match the grass.

Example of process; of houdini I/O, breakdown of how the tool can swap between mushroom & Ivy modes and the graph (not showing subtools)

Example of process; of houdini I/O, breakdown of how the tool can swap between mushroom & Ivy modes and the graph (not showing subtools)