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Planetside 2 - Fortress Heavy Armour

Another cosmetic for planetside 2. For this one I wanted to see how far I could push the bulk of a character without causing too many clipping issues and keeping the actual cosmetic fairly close to the actual body due for gameplay reasons; and a fun test for a weighted normals workflow.

All the details and bevels did mean squeezing it in at under 25k tris was often a bit tricky, but Im very pleased with how it turned out in the end!

Base model + trim sheet from the team at Daybreak Games.

Renders with the default head cosmetic.

Renders with the default head cosmetic.

Renders with a custom cosmetic head and weapons from the base game.

Renders with a custom cosmetic head and weapons from the base game.

Comparison shot between the default cosmetic set and the fortress cosmetic.

Comparison shot between the default cosmetic set and the fortress cosmetic.