Another cosmetic for planetside 2. For this one I wanted to see how far I could push the bulk of a character without causing too many clipping issues and keeping the actual cosmetic fairly close to the actual body due for gameplay reasons; and a fun test for a weighted normals workflow.
All the details and bevels did mean squeezing it in at under 25k tris was often a bit tricky, but Im very pleased with how it turned out in the end!
Base model + trim sheet from the team at Daybreak Games.